AI Insights · Timothy · April 2024
Top 5 iOS Sandbox Games in Finland Q1 2024
Discover the performance trends of the top 5 sandbox games on iOS in Finland during the first quarter of 2024.
In the first quarter of 2024, the sandbox game category on iOS in Finland showcased interesting trends and performance metrics for the top 5 applications. Here’s a detailed look at how these games performed:
Roblox by Roblox Corporation saw fluctuating weekly revenue, peaking at approximately $14.5K in the first week of January and maintaining an average around $10K to $12K for most of the quarter. Weekly downloads for Roblox were relatively steady, with a slight uptick towards the end of March, reaching 1.3K downloads. The weekly active users for Roblox started strong at over 40K but saw a slight decline, stabilizing around 37K to 39K by the end of the quarter.
Growtopia from Ubisoft experienced a significant spike in weekly revenue, peaking at $5.4K in mid-February. However, it saw a drop towards the end of the quarter, averaging around $1K. Weekly downloads for Growtopia remained consistent, with minor fluctuations, peaking at 279 downloads in mid-March. The weekly active users also showed a steady increase, reaching up to 1.8K by the end of March.
Minecraft by Mojang maintained stable weekly revenue throughout the quarter, averaging around $1K. Weekly downloads for Minecraft showed a consistent trend, peaking at 280 downloads in the week of February 19. The weekly active users remained strong, starting at 31.7K and slightly peaking at 33.2K in mid-February, then stabilizing around 31K towards the end of March.
Pixel Worlds: MMO Sandbox by Kukouri saw a significant increase in weekly revenue in mid-February, peaking at $2.8K. The downloads for Pixel Worlds also increased steadily, reaching 125 downloads by the end of March. Weekly active users for Pixel Worlds showed a consistent upward trend, starting at 179 and reaching 230 by the end of the quarter.
Habbo - Original Virtual World by Sulake Corporation Oy had a stable weekly revenue, with minor fluctuations and peaking at $233 in early February. The weekly downloads for Habbo remained relatively low, with a slight increase towards the end of March, peaking at 68 downloads in mid-February. Weekly active users for Habbo were stable, averaging around 330 throughout the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.